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Re: how I have been "damaged" by FIRST
2005 Tetrahedron is now an established word in my vocabulary.
Vision systems are the key to Autonomy.
2006 Shooting something from a Robot is now a standard, that's all I want to do.
Vision again really should be working.
2007 Bummer, only human players can make ringers by shooting/throwing.
12" double lift is not as simple as you would think.
See, Vision is still key to good Autonomous, don't you get it?
2008 Big balls are fun, and pop easily.
OK, the need for vision was not crucial. Setting highest score in Autonomous at Davis was achieved with a Gyro and encoder.
Going to Hawaii the week of competition was a bad idea. Getting text updates on how it was going was OK, but being there would have been better.
2009 Barfing robots rule!
Traction control is a must. Driving on ice can be fun!
Vision worked perfectly, only robot to score autonomously at Davis and Cal Games.
Whenever I see LabView being used on Discover Chanel programs, I smile.
2010 I will NEVER look at kicking a ball the same way again.
Vision was excellent for autonomous, but ball control is King.
Scoring from all three zones in Autonomous mode, priceless!
Robots can dance.... and score in the process.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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