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Unread 23-04-2010, 21:01
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AKA: Steven Greco
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Re: Thoughts on CoOpertition

Quote:
Originally Posted by Leav View Post
[*]Earlier I proposed (and as Travis suggested, I was probably inspired by the FLL cooperation missions) that coopertition would be better displayed and rewarded by designing the game itself to incoporate it as a mission requiring cooperation between the opposing alliances in order to benefit them both. I urge the GDC to consider this for the 2011 game so strongly because I can already visualize the amazing games and stratagies that would follow. (not to mention it would display on the field for the audience that which is so prevelant in the pits)[/list]
I understand everyone is entitled to their own opinion, but I think that making a game in which two alliances work together to achieve a common is goal is quite frankly the worst thing FIRST could possibly do. You learn plenty of cooperation with your own alliance, let's not start a process of removing the competitive aspect and replacing it with something that FIRST has plenty of. People need competition too. I'll bet you can learn just as much from a competition as you can from a cooperation. Right now FIRST has a perfect mix of both. Plenty of cooperation that kids learn how to work together and plenty of competition that kids learn what it's like to not always succeed and get a taste of the real world. The competition is the best part. Making alliances work together may involve some form of competition, but it wouldn't be the same without the competitive aspect. If you were working with your opponents anyway, they wouldn't really be opponents, they would just be people with robots that were in the player station on the opposite side of the field. The cooperation aspect of FIRST is covered fine in the pits and with alliance partners. Let's keep the competition on the field. It's the most fun that way. Having fun is a good way to get inspired, and inspiration is the main goal. I know for me I've learned plenty of cooperation from first as is, if the teams on the field are working together it won't be fun to watch, or play for that matter.

Koko Ed made a good point, "let the teams play each other not the system." If teams are working together towards a common goal, they aren't playing each other they are playing the system. The competition is the inspiring part for me, sure I'm inspired by everything else in first, but if you take out some of the competitive aspects, your losing a lot of the inspirational parts of the events.

Last edited by sgreco : 23-04-2010 at 21:04.