Quote:
Originally Posted by sgreco
Koko Ed made a good point, "let the teams play each other not the system." If teams are working together towards a common goal, they aren't playing each other they are playing the system. The competition is the inspiring part for me, sure I'm inspired by everything else in first, but if you take out some of the competitive aspects, your losing a lot of the inspirational parts of the events.
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Suggestion - opposing alliances must complete a mutual objective that unlocks access to super-dee-duper high scoring bonus game pieces that EITHER team can then score. They can call it "Pandora's Box", for once you open it, all heck will break loose as the teams scramble to acquire and then score the bonus objects. Sounds fun to me - perhaps not so much for the engineering staff that has to design the field structures that implement this objective, but that's why they pay them the mediocre bucks.