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Re: potential future white paper: swerve drive implementation
Quote:
Originally Posted by davidthefat
Isnt it just simple as getting the angle of the joystick relative to the center of the joypad., which is using tangents. Then get the distance of the joypad from the center, which would be the speed.... Doesnt sound all that complicated as people make it out to be...
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http://www.firstwiki.net/index.php/D...n#Swerve_Drive
Briefly explains that Crab drive is a type of swerve drive where all wheels are turned to the same angle (either through hardware connections, or due to a simplified algorithm like the one you describe).
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