Quote:
Originally Posted by Lil' Lavery
As someone who is starting to get into this whole "real world" thing, I can tell you that's simply not true. There are countless situations in the real world where time caps are in place for many reasons. Labor laws, union regulations, funding issues, work site availability, and contract stipulations are all very frequent reasons for why time limits exist in the real world. Collin gave an example of one situation just a couple posts ago.
Time caps are part of the real world, and the team may very well have to find a way to work with them. 200 hours isn't a terribly small amount of time. Based on some scratch paper calculations and my fuzzy memory, I doubt I spent much more than 200 hours in any particular build season I've been involved in. And I know that the average student on my teams definitely doesn't spend more than 200 hours.
If you feel you need more time, work to try and raise the cap. But it will likely be much easier to make exceptions for individual students rather than the team as a whole. Especially if the key students who need to spend more time also have great grades.
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Exactly. Another example is with government contracts - legally, you are obligated to log every hour spent working the contract so you can bill the government (to prevent anti-competitive situations where a company low-balls a bid in order to win it and then has employees work unrecorded hours to execute).