Quote:
Originally Posted by Andrew Schreiber
Take a closer look at flipping. It is kinda silly that a team is allowed to ram and flip another team at will but if they go near the tower in the last 20 seconds it is a yellow card.
Allow 2 defensive robots in the other alliances zone if and only if one of the robots is tipped over. Having a flipped robot is enough of a penalty.
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We have had more problems scoring against robots tipped near a goal than against robots defending against us.
Teams really need to take into account CoG when designing and building, their is no reason to add a rule that benefits teams that designed poorly and have robots prone to flipping without the ability to right themselves.