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Unread 11-05-2010, 10:36
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Re: Sine and Cosine in C++

Quote:
Originally Posted by mikets View Post
Also be mindful on situation that if your robot gets bumped or accelerates/decelerates too fast, it could saturate the accelerometer output so to give you error on your integraton. With all those limitations in mind, it will give you decent results for a short period of time.
Does your code try to do anything to compensate for gravity when going over the bumps?


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