Quote:
Originally Posted by BrendanB
Anther addition to game play that isn't necessarily a rule, but definitely made matches more interesting at BattleCry11. Teams were allowed to trade 1-3 of their balls in the zone before autonomous for a 8 or 10 inch disk to place on one of the ball starting positions (max 3 per alliance). Robots touching or partially covering the dot at the end of auto received one bonus point, and robots fully covering dots at the end of the match also received bonus points. Balls removed before the match were placed back in mid-field at the start of teleop. It was a cool way for teams to earn a bonus even if they had no hanger or kicker as well as increasing match scores and increased match strategy with sometimes 4 dots on the field.
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I really like this idea!
With all the interest in increasing the hanging points, I think this will be a good addition to a hanging point increase.
Autonomous
Robot touching, partially covering or completely covering a disc at the end of autonomous = 1pt
Endgame
Hanging = 4pts
Suspension = 6pts
Robot touching or partially covering a disk = 1pt
Robot completely covering a disk = 2pts
The autonomous bonus is something that all teams could benefit from, and the endgame bonus has a nice balance to it. It doesn’t directly give hangers the advantage over the non-hangers or vice versa.
None-the-less I think this game plays pretty well as is.
My $.02