Quote:
Originally Posted by davidthefat
After thinking about it, I would HAVE to rewrite my code, the circumstances of the game changes and I have to change to meet that criteria...
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You are thinking inside the box.
Consider the following ...
Write a program that inputs objects. These objects do not need to be defined until the game is released, while the base code could be created and published (albit relitively useless without the objects) before the season. The objects could be things like a map of the play field, game objects, field objects (both stationary and mobile) etc.
From there you could create a SLAM system (sensors to map whats happening within the known map) and an algorithm for object avoidance/interception ... and thus a autonomous rudementary AI (decisionmaking).