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I admit that the model looks very nice, but unless you have done the model the right way, it wont work in a computer game. I have a friend who has a job doing C++ 3D programing. We have worked together to make some basic 3D programs but it is not easy. Placing object in a sceen is easy, but getting it to have user-controlled movement is very difficult. Another thing that is important is how you create the model. Depending if you use alot of things like meshsmooth, transform gizmos, and so on; the program will use alot of RAM and/or CPU.
I don't mean to discurage you, so keep at it. If you are lucky, it will work just fine.
Also what is the models polygon count?
~Fufu
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"The major difference between a thing that might go wrong and a thing that cannot possibly go wrong is that when a thing that cannot possibly go wrong goes wrong it usually turns out to be impossible to get at or repair." ~THHGTTG
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