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I've never done modeling for a game, though I've done illustrations for marketing of games- which has nothing to do with the other. I agree with the previous post: you need to take into account alot of things for the optumization of the model (that much I do know). I assume (which isnt always a good thing) that you have been working with someone or reading or some kind of research on how to get from point A to B and then to C. If not, now the time to start. I'm sure you can find books and/or websites that help design for gaming- I believe I've seen them out there. Keep in mind that gaming systems often use processing power that beats the current PC processing power (at least at the time of release) When N-64 came out (I think thats the one) it had a 500or 600Mhz chip when PC's were only running 266 or 300 Mhz. My numbers may be slightly off but the idea is the same. It was several months before the PC's were running comparable processors. This said, there's still a lot of processing that takes place and this all needs to be considered.
Good luck- Don't let anyone steal you dream!
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