Quote:
Originally Posted by Bjenks548
While I know that this is not the best idea as far as making a game applicable off season part, with summer coming and the GDC refusing to give me a game hint to work with, I am bored and need something to do. Please do not criticize what we are doing and keep the post to drive train ideas and discussion.
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I'm sorry if I came off as criticizing - I think that no matter what you decide to do, prototyping in the off season is very beneficial and a lot of fun! True innovation doesn't necessarily require a concrete problem first, but history shows that necessity is the mother of invention quite often.
I was just throwing out that if you want to prototype for fun and to for practice, why not also practice analyzing a FIRST-like game challenge. While the GDC hasn't given hints towards 2011 yet (and given past history, they are unlikely to do so until much closer to kickoff), history shows that elements of past games tend to be re-used in new and slightly different ways. Pick a game that you aren't familiar with, analyze some of the technical challenges, and think of ways to solve them.
Either way, you'll have fun and learn a lot.