Folks,
This is a new subtopic.
Imagine I am letting hordes of non-FIRST newbies use 5th Gear in an open-to-the-public exhibit. I am also letting some subset of the 5th Gear users drive a real FRC Breakaway bot after they use the 5th Gear simulator.
I want to use some non-arbitrary method for selecting which one of the six 5th Gear players gets to be the one person who earns some time at the sticks of the real robot.
I am thinking of inserting some sort of skill/performance metric tracker into the 5th Gear software. It would become sort of an automated scouting system that reaches a conclusion at the end of just one match and that relies on things that can be more or less easily tracked within the simulator.
Here is the result of my initial brainstorming (about 10 minutes of thought has gone into it so far - better ideas are welcome).
- Passing a ball from the defensive zone to the midfield = 1 scouting pt for the shooter
- Passing a ball from the defensive zone to the offensive zone = 1.5 scouting pt for the shooter
- Passing a ball from the midfield zone to the offensive zone = 1 scouting pt for the shooter
- A shot on goal = 1 scouting pt for the shooter (add 0.5 pt if the shot also qualifies as a pass from another zone into the offensive zone)
- A goal from anywhere = 2 scouting pt for the last friendly player that touched it (and maybe 1 pt for an ally that passed it to the shooter?)
- Blocking an opponent's shot on goal = 1 scouting pt
The player who accumulates the most scouting points in a match gets to drive the real robot for a couple of minutes.
Thoughts? Suggestions? Alternatives?
The results needs to reward good strategy and good execution from anywhere on the field, instead of only rewarding goals scored.
Blake