View Single Post
  #14   Spotlight this post!  
Unread 20-08-2010, 16:18
BEEKMAN BEEKMAN is offline
Registered User
AKA: Brendan McLeod
FRC #0190 (Gompei and the Herd)
Team Role: Mentor
 
Join Date: Feb 2009
Rookie Year: 2008
Location: Londonderry, NH
Posts: 138
BEEKMAN is a splendid one to beholdBEEKMAN is a splendid one to beholdBEEKMAN is a splendid one to beholdBEEKMAN is a splendid one to beholdBEEKMAN is a splendid one to beholdBEEKMAN is a splendid one to behold
Re: User Interface - Drivetrain Controls

This past year, our programmers went with three different systems. We realized that there are three types of people: Gamers, drivers, and others. Gamers are used to tank, robot oriented, manual drive systems. Drivers are used to turning, steering and accelerating. Others are used to nothing, therefore they want something simple, yet complex, and easy to use. We accomplished this with a LOT of fine tuned programming (I don't want to hijack this thread with a lot of programming) . Our mechanum system was programmed in such a way that pretty much anyone can drive it.

Another nice way to provide feedback in a simple way. For example, instead of a textbox saying "Drive motor failure on left front wheel" How about putting a top view of your robot, and making the corners of the robot blink depending on the status? Pictures are more user friendly, and make the driving experience a lot nicer (I can say this as a programmer and 2 year drive team member)
__________________
WPI Robotics Engineering & Mechanical Engineering Class of 15

iRobot Mechanical Engineering Intern