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Unread 21-08-2010, 12:17
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Ether Ether is offline
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Re: User Interface - Drivetrain Controls

Quote:
Originally Posted by Dkt01 View Post
Our system compared the values for the x and y axes and only used the greater of the two. For example if the left joystick was in a position where x=.8 and y=.2, the robot would move right at 80% speed.
You are correct in saying the robot would only go forward/backward or strafe, but no combination. This solved our unwanted rotation problem.
I'm glad you found a solution that worked. In the heat of battle or in a time crunch, you've got to go with what works.

But now that you're in the off-season, you might want to go back and ask why you were getting the unwanted rotation. It seems odd that you could strafe with no rotation, and you could go forward/reverse with no rotation, but you could not go diagonally without rotating. Could you tell us a bit about how you programmed the wheel speeds?

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