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Re: User Interface - Drivetrain Controls
2199 used mecanum drive for the first time this year. We found that using any combination of joysticks wasn't intuitive, but with a three-axis joystick (as Jared pointed out) it was too easy to twist by accident. What we did was to use the bottom "throttle" controller on the joystick as a multiplier for the twist (from zero to one). This actually worked surprisingly well to keep us straight when we wanted, rotating easily when we needed to, and helped control the rate of rotation (it was pretty darn fast).
On top of that, we used CAN w/ speed control and cubed all joystick inputs. There were no other controls other than the trigger to activate our kicker. I noticed with this that new drivers were able to reach a level of competency much faster than with tank drive (which worked very well for us, but we've also had very experienced drivers).
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