Quote:
Originally Posted by Tetraman
The more I dive into my college major, the more I dive into FIRST and the more I dive into wanting to one day be on the GDC, there are always things that really bother me when they talk about how they go about their process in designing a game - Such as finding where the game pieces are available for teams AFTER they are done designing the game basics. Wouldn't they rather make it a priority to find a massively large quantity of a game element to use and designing around that?
Obviously not all games require a massive amount of game elements, like last year, but then again last year had specifics to the game element. I really think there needs to be more Planning on the part of the GDC, or I hope that I've been misunderstanding what they say, which with me is always a possibility.
That said, I can't wait for the next season of FIRST!
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For what it's worth, determining a supply chain before determining what the game components are is analogous to deciding between the types of bearings for an arm or a lift before determining what the robot will do in the game. There are underlying assumptions that don't always hold true, so the GDC's process may be sound 'enough' given that they have a mostly-known quantity of demand. Additionally, some companies are willing to spend a little bit of money to slightly retool a production line if they know there will be many thousands of pieces ordered. The GDC may be able to negotiate with them as well, which is not something they would want to try to do before determining what a supplier might retool for.
Personal thumbs up to the bumpers.