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Unread 11-09-2010, 13:24
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lemiant lemiant is offline
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AKA: Alex
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Re: Next Game Autonomous Mode

How about a game, where autonomous allowed for a specific strategy. For example:

The field is divided into two sides by a curtain running width-wise (the short distance) across the middle of the field. There are a couple of ways to go through (over, around, under) the curtain. However, none of these passages provide line of sight from the driver stations to the opposite side.

Each side has 3 goals in it. The goals are shaped like barrels a couple of feet in diameter. The goals are positioned against the wall of the driver station (as far from the curtain as possible); one on the far left, one on the far right and one in the middle.

The game could be split in two parts, 1:30 (1 minute 30 seconds) with the curtain down, and 1:00 with the curtain up (motors could lift it mid-game). During the first half, any ball scored in the goals would be worth double their normal value.

Since attacking drivers have no line of sight (you are attacking the other teams goals... on the other side of the curtain), the attacking robots would have to be able to identify which goals were unguarded and then be able to target them and score. Drivers could help as much as they want, but due to the lack of visibility it would be very hard to attack without at least some autonomous routines.

Teams that couldn't manage to create a good enough autonomous, could defend their goals, or store up balls, wait to the end, and hope that they could make up for their balls being worth less by scoring more of them.



What do you think?

Lemiant