Quote:
Originally Posted by davidthefat
You do make a great point, one great example is the Shake Weight... Its useless.
Now if I wanted to innovate what would be the best thing to innovate? Depending on the game, I would have to talk to my team about it. Most will think I am crazy, but I got to say, I can make a big impact by getting the new people on my side. I really wanna be crazy this year, have a blast while making a non relevant robot. I want people to way "WTF is that?" kind of response and then kick $@#$@#$@# at the competitions. I really want to move away from the traditional chassis too, maybe having a triangular pyramid?
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Innovation is not inherently bad, but I feel you may want to master the basics first. Once you do, you can understand why certain shapes, techniques, methods, etc.. are effective and commonly reused.