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Re: 18" Robot Games
A key to a good game is a mix of diverse robot designs and spectator enjoyment.
I've only been involved in Elevation, Clean Sweep and Round Up (still very early)
Diverse Design:
Round Up has created really interesting challenges with hanging and scoring.
So far this game is far superior than the previous VEX games in terms of diversity of designs.
Spectator :
Clean Sweep was more exciting than Elevation because specators can understand the game without being explained the rules. The action also happened very quickly with a simple gameplay strategy.
Understanding the game without rule explanation is a crucial point of spectator enjoyment. FIRST did a great job with this in Overdrive but some years have been very confusing (i.e. Lunacy) . I think "Get Over It" is more confusing to understand/watch than Round Up.
Why do we care about Spectators ?
Spectators can be potential students, mentors or teachers. Its very important that they understand a game quickly.
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