Quote:
Originally Posted by RoboDesigners
...dLavery seems to be the type who would post cryptic things for no reason...
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Correct. (Ever hear of his morse code from last year?)
My thoughts on 4:
Pure cooperation (think 2001) with
4 teams per match and alliance.
-Maybe its making us think of this game, where teams specialized.
200
4 game (FIRST Frenzy)
-Small balls
-Large balls
-Stationary goals
-Movable goals
-multi-level platform
-Hang from the bar
This means that we could have to do a lot of different things, and each team will have to specialize.
4 ways to score (Maybe
4 goals of various levels of difficulty)
4 game pieces (balls of
4 different sizes)
My thoughts on tennis ball:
It's not a ball game
It's not tennis balls
The robots are tethered like in Maize Craze (I certainly hope not)
Corn (Maize Craze again)
My thoughts overall:
Lots and lots of game pieces, possibly of various sizes
Multiple ways to score
Specialization, like the 2001 and 2004 games?
About the GDC's "Diabolical Twists": the 2001 game was called "Diabolical Dynamics".
About the bruise on Carla's ankle: The bumper level is back down where it used to be, no bumps. (the current bumpers are just below knee level, not around ankle level)
Apparently the kit can accommodate the game, so the game won't be unachievable for a kitbot (In 2009, you couldn't score if you were just a kitbot. In 2010 and 2008, you could).