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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
The Cybersonics team has had many pitfalls, but here are some of the most significant ones:
The biggest thing we have looked over in the past 3 or so years is the importance of picking up the game pieces efficiently, fast, and for sure. We always go right to how we are going to score and overlook the importance of picking up the game pieces.
But the one thing I feel our team has done extremely well (an aspect in which I feel many teams have huge pitfalls) is our drive train. We have used just about the same drive train for the past 3 years (including Lunacy), and it has served us extremely well! I see so many teams changing their DT's when in past years, they have worked great!
Another key idea: Simplicity is key, or as it is more well known, "KISS." When you make something simple and effective, it makes your life infinitely times easier!
Just my $.02
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