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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
Don't try too many new things at once.
Last year we were trying out a new material (PVC), as well as trying out a 4 wheel coaxial swerve, CAN, and window motors. Lets just say that we had too many unknown variables, and the system failed... miserably. If we had done some preseason testing we would have been able to see that the PVC bends under the pressures of the bevel gears.
Experimenting during build season is beneficial, but only do a few things at a time.
Good news is that we were able to build a completely new bot for 10,000 lakes, where we placed 7th out of 63 after seeding. (That was an awesome spring break, 5 day build)
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