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Unread 29-11-2010, 22:06
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AKA: Robert Cory Molloy
FRC #0973 (Greybots)
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Re: Pitfalls to avoid when brainstorming the 2011 game and robot

Quote:
Originally Posted by Cyberphil View Post
The Cybersonics team has had many pitfalls, but here are some of the most significant ones:

The biggest thing we have looked over in the past 3 or so years is the importance of picking up the game pieces efficiently, fast, and for sure. We always go right to how we are going to score and overlook the importance of picking up the game pieces.

But the one thing I feel our team has done extremely well (an aspect in which I feel many teams have huge pitfalls) is our drive train. We have used just about the same drive train for the past 3 years (including Lunacy), and it has served us extremely well! I see so many teams changing their DT's when in past years, they have worked great!

Another key idea: Simplicity is key, or as it is more well known, "KISS." When you make something simple and effective, it makes your life infinitely times easier!

Just my $.02
I agree to exactly what Phil stated about manipulating game pieces. If you're trying to win the competition, the best robot out there that can score quick and efficiently will do so. If there is anything you need to worry about it is how long you spend debating about the actual robot. I remember in 2009 people were bringing in new ideas during Week 4 and I was freaking out. We didn't have the time or money to deal with them. The best thing to avoid pitfalls is to understand the game quick and make sure you point out everything that is possible. Then, develop a machine that will achieve the game's objective.
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"While I was a student in FIRST, it was all about becoming inspired. Now as a mentor/engineering student, it's all about making sure learn everything I can so I can carry that on inspiration for future generations while having a hell of a lot of fun!"
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