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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
Here's a few things our team needs to improve on: - Although every part of the robot needs to function well, focus on the parts that will allow you to score. (Although this may sound obvious, our team focused on our drivetrain a bit too much last year, while our kicker and hanger were a mess)
- Sometimes you should just use a KoP or COTS part instead of wasting time making your own.
- Think of how easy controlling the robot will be for the driver. The simple change of the layout of buttons on a joystick or gamepad can make a big difference. (Also try automating some things in programming so the driver doesn't have to concentrate on too much at once)
- Test every feature of the robot a lot! Even if it is as trivial as driving around in circles or picking up a gamepiece! We failed to test some of the most basic things in our rush to tack on more ideas.
- You can make it complex as long as you can finish building it and make sure it works.
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Zip-ties, hot glue, and duct tape.
2008 New York City Regional Champions - (41/555/1989)
2009 Brunswick Eruption 8 Finalists - (1989/56/1807)
2010 PARC XIII Champions - (25/341/1989)
Over The Bump
Last edited by TD912 : 02-12-2010 at 02:49.
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