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Unread 02-12-2010, 14:29
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Re: Pitfalls to avoid when brainstorming the 2011 game and robot

Quote:
Originally Posted by IKE View Post
This was especially bad in the corner goals as the padding caused another edge to block the ball from going into the goal. Thus teams struggling to push the ball in those last foot.
Visually this made the robots look quite clumsy and added an unexpected degreee of difficulty to collecting and the "simple task" of pushing a ball into the goal.
This problem had a pretty simple solution for teams with vacuums - just some concave pieces of lexan angled in ever so slightly (10 degrees). That way pushing a ball straight into a goal rolls it toward the center of your robot. In our case that would contact it with the vacuum.

Not particularly sure how this applies to a pincher, if at all, but it was certainly a game feature that could be accounted for and fixed in design. It was probably my favorite robot feature this year for my team.
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