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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
Another thing that is not really mentioned here:
Robot orientation.
Every year, 103 creates a, "Long," robot, or one in which the front of the robot is the shorter side. For some games that requires a lot of game pieces to pick up, this is definitely not ideal. If you look at every robot on Einstein in 2009, you will notice that they are, "Wide." They were the robot that was able to pick up the most balls the fastest, because if you cannot pick up game pieces fast, you cannot possibly score fast.
I hope that for a post season project next year that we can create our first wide bot.
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