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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
One thing that my team seems to always forget is to make the game object interface as wide as the front of the robot. In 2009, our ball collector was very narrow, and thus only able to accommodate a single ball at a time. To pick up a ball, we had to very carefully move the robot so that the ball was directly in front of the collector before moving to pick it up, no easy feat in a game as rough as Lunacy!
In 2010, we designed our ball handler to hold the ball at a specific point in front of the kicker with two parallel wheels, which would theoretically allow for more accurate kicks. In reality, it simply made acquiring balls in the game environment nearly impossible. During the off-season, we upgraded the ball handler and kicker to be much wider, with astronomically better results.
Of course, this applies mostly to small, ball-shaped objects. Traffic cones, on the other hand, are a far different story...
Last edited by Joe Schornak : 02-12-2010 at 23:54.
Reason: not done yet!
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