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Unread 03-12-2010, 09:06
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AKA: Let's bring CD back to the way it used to be
FRC #0125 (NU-TRONs, Team #11 Alumni (GO MORT))
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Re: Pitfalls to avoid when brainstorming the 2011 game and robot

Quote:
Originally Posted by JaneYoung View Post
But what does that mean?

Does that mean the bumpers are annoying or -
does that mean that not enough time and thought is given to them?

How are they a pitfall to be avoided?

Jane

Ike handled your last question exactly as I would have, so I will leave it at that.


Bumpers are somewhat annoying, but its just another part of the game that needs to be accounted for. I think as bumpers have become a staple in FRC, we've seen teams slowly start to give them the proper time they require.

When bumpers first appeared, we saw teams that had bumpers falling off left and right, and we saw teams that had bumpers so securely fashioned to their robot that it literally would take an act of god to remove them. Obviously both extremes had huge disadvantages (penalties for bumpers falling off if they were too loose, or hours spent removin/reattaching bumpers to weigh the robot for inspection if they were not easily removable).

As time has progressed, we now see nice and elegant bumper designs popping up everywhere. Most teams now design bumpers so that they can be added/removed in a matter of minutes. We see bumpers that can change from red/blue or vice versa with a flip of a piece of fabric. It's taken a little while, but teams are falling into a groove now of efficient and elegant bumper design.

Like I said bumpers are somewhat annoying, but its just something teams need to address from the beginning as they are designing their robot. For me, it is painfully obvious when a team hasn't put much thought into their bumpers when I get to a competition, and I'm sure it's just as painful for the team to get through the season that way.

-Brando
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MORT (Team 11) '01-'05 :
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2007 Boston Regional Winners
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