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Re: Pitfalls to avoid when brainstorming the 2011 game and robot
We make our "object manipulators" removeable. Within the build season we will typically due several prototypes, and a couple "production" manipulators in the search for bettter collecting/control. Then it will likely get tweaked several times (some years more drastic than others) during the competition season. Assuming you have found the "ideal manipulator" is a big pitfall. Event the really good manipulators that I saw got tweaked throughout the season.
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