|
Re: Pitfalls to avoid when brainstorming the 2011 game and robot
Quote:
Originally Posted by Cyberphil
Another thing that is not really mentioned here:
Robot orientation.
Every year, 103 creates a, "Long," robot, or one in which the front of the robot is the shorter side. For some games that requires a lot of game pieces to pick up, this is definitely not ideal. If you look at every robot on Einstein in 2009, you will notice that they are, "Wide." They were the robot that was able to pick up the most balls the fastest, because if you cannot pick up game pieces fast, you cannot possibly score fast.
I hope that for a post season project next year that we can create our first wide bot.
|
Incorrect, 1(77) out of 12 was a long bot that year. Oddly enough it was the team that said during the concept generation phase of robot design that year, "No widebody has ever made Einstein..."
Wish I was making this up.
__________________
2011 Championship Finalists/Archimedes Division Championships w/ 2016 & 781
2010 Championship Winners/Newton Division Champions
Thank-you 294 & 67
2009 Newton Division Champions w/ 1507 & 121
2008 Archimedes Division Champions w/ 1124 & 1024
2007 Championship Winners/Newton Division Champions w/190, 987 & 177 The Wall of Maroon
2006 Galileo Division Champions w/ 1126 & 201
www.bobcatrobotics.org
"If you can't do it with brains, it won't be done with hours." - Clarence "Kelly" Johnson
|