View Single Post
  #34   Spotlight this post!  
Unread 06-12-2010, 18:42
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,832
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: anyone have any ideas about next years game?

Quote:
Originally Posted by Andrew Schreiber View Post
Which would be how many? By my count the overwhelming majority have been flat or the levels were "superficial".

2005,2006 (superficial imho since many teams didn't go up it),2007,2008,2009... Flat

2003, pretty much the described game.

2004, robots only needed to go on the step(s) to hang and even that was optional.
2003, the ramp. Basic strategy: Attack the stacks, climb the ramp and sit on top. And the ramp was huge...Don't forget the small bar beside it. If you couldn't go to 14" high, you're going over the ramp. Not unlike the described game, except that all the objects started on top and you wanted as many as possible.
2002: Flat.
2001: Flat, except for the bridge (and rail across the field) in the middle. Bridge was used a lot.
2000: Flat, with a ramp and a limbo bar in the middle. Also a hanging bar above said ramp. Ramp got a lot of action, especially at the end or if a non-limboing robot needed to change field sides (happened a lot).
1999: Flat, with a mobile flat surface. Said surface (known as the "Puck") got a lot of robots on top of it at the end of the match.
2004: For many robots, the step was not optional to hang. A few hung from the floor often, but most at least went onto the lower platform. (Some were capable of either.)

There will be a flat base to the field, but what goes on that flat base to make it interesting/non-flat/a challenge can be a major obstacle to design to avoid.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote