Quote:
Originally Posted by Andrew Schreiber
Which would be how many? By my count the overwhelming majority have been flat or the levels were "superficial".
2005,2006 (superficial imho since many teams didn't go up it),2007,2008,2009... Flat
2003, pretty much the described game.
2004, robots only needed to go on the step(s) to hang and even that was optional.
|
2003, the ramp. Basic strategy: Attack the stacks, climb the ramp and sit on top. And the ramp was huge...Don't forget the small bar beside it. If you couldn't go to 14" high, you're going over the ramp. Not unlike the described game, except that all the objects started on top and you wanted as many as possible.
2002: Flat.
2001: Flat, except for the bridge (and rail across the field) in the middle. Bridge was used a lot.
2000: Flat, with a ramp and a limbo bar in the middle. Also a hanging bar above said ramp. Ramp got a lot of action, especially at the end or if a non-limboing robot needed to change field sides (happened a lot).
1999: Flat, with a mobile flat surface. Said surface (known as the "Puck") got a lot of robots on top of it at the end of the match.
2004: For many robots, the step was not optional to hang. A few hung from the floor often, but most at least went onto the lower platform. (Some were capable of either.)
There will be a flat base to the field, but what goes on that flat base to make it interesting/non-flat/a challenge can be a major obstacle to design to avoid.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
