We Like shifters and have run AndyMark's shifters in the past, but now run our own design heavily influenced by his.
We shift primarily to make sure our low gear is nice and slow with plenty of force, and that our high gears is as fast as necessary for the game. It's tough to nail both of those with a single speed.
For all of the carpeted games in recent history, I can't think of one where I would not want shifting.
Quote:
Originally Posted by artdutra04
We've also had intermittent issues with servo-shifted gearboxes; once the internal gears of the servo stripped out, and other times the servo seemed to lack the fortitude to actually shift. More grease probably could have helped both of those problems, but I have yet to confirm if this was the issue.
|
Luckily it is now legal to use COTS metal gear servos, which are more or less the standard in ground RC vehicles now. Still doesn't fix them having less force, but certainly they are more durable.