Quote:
Originally Posted by TomH
One thing I think we need to consider in ideas for game possibilities is the use of cameras. In the last 2 years, FIRST has tried to implement camera use into each game, like the targets for the goals in Breakaway and the top of the cart things in Lunacy. That is probably one of the most essential things that need to be considered in ideas, as how cameras can be used with the game. Look at modern day robots that are used by militaries, police, etc., most of them have cameras, and I think that FIRST is trying to get them well implemented into the games. Just something I thought that might need to be considered.
-Tom H
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Cameras have been in use since at least 2005, but the importance and use varied by the game.
2005 - Vision Tetra (Don't really know the purpose of the vision tetra, auto bonus?)
2006 - Above the High Goal, most often used for auto targeting.
2007 - Above every other Column on the Rack - Used for autonomous scoring.
2008 - No specific Camera Objective, though some teams did attempt to differentiate blue and red trackballs from one another.
2009 - Targets above Trailers, used for auto targeting
2010 - Targets above Goals, used for auto targeting
Looking at past camera use, odds are that there will either be some sort of uniquely colored target or lit structure for the cameras to find and assist in scoring - Probably above, around, or inside of a goal or other scoring structure.
Seems like more often than not, Camera assist is usually written off as being unnecessary due to the amount of programming resources invested or because the task can be done just as easily with Dead Reckoning or a more simple sensor setup.