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Originally Posted by chemipanda
Tetraman i wouldnt be surprised if you are mostly correct.
And you did this all in google sketchup?
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I had help. The main outside of the field was already created by someone else. I found Breakaway on the 3D warehouse, so I took the outside player stations and reformatted it. Everything else I made, but if I didn't have a player station to work with I would have made it myself.
Quote:
Originally Posted by Cactus_Robotics
Tetraman I really like the concept of that game. I think it has alot of the elements FIRST looks for in game design. Quick question should the ore be able to leave the field via a shoot for human players after the fact or just for the beginning ore given?
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Not sure. Good thing to think about.
Quote:
Originally Posted by dodar
@tetraman, like the concept but idk, i just dont see that being a WOW game. And it doesnt look to have a good auto or end game.
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True. The auto's power comes from the bonus of getting 2 points for 1 score, and the ending would be a terrible thing to miss, especially if an opponent's robot ends up in the middle or a ball of Ore is between the mine carts.
But I'm done designing this one. I'll work on a different angle of locomotion, hopefully if/when a second hint comes out. Another thing I was thinking of is that if the CD was her "Greatest hits" and she is hugging a pole, maybe the object of the game is to "hit" a "pole" or something like that.