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Unread 02-01-2011, 13:08
czeke czeke is offline
Tool and Die maker/Tool Designer
AKA: Carl Zechel
FRC #1091 (Oriole Assault)
Team Role: Mentor
 
Join Date: Jan 2008
Rookie Year: 2004
Location: Rubicon,WI
Posts: 67
czeke has a spectacular aura aboutczeke has a spectacular aura about
Smile Re: Tips on overall robot design procces

After kickoff, our team will regroup, at a local restaurant's hall, have lunch, inventory our KOP, and then start to determine how points and penalties are scored. We'll review the video, of the game, and then start a human simulation of the game. We'll use whatever chairs, tables, people, etc. are available, for the simulation, so we can get a better grasp of the tasks involved. Keep in mind, co-opertition points, for scoring scenarios. Hopefully, there will be a change, so as to prevent any 6 vs. 0 matches. After do our simulations, we'll start a " What do we NEED the robot to do " list and a " What would we LIKE the robot to do " list. Last year, we needed the robot, to navigate over the bumps in the field, but we did not need it to elevate itself above the platform, even though we'd like it to. After brainstorming these ideas, we'll develop a driving strategy for the different situations we think that we'll encounter. We'll then move onto the different chassis configurations and drive train designs. Here is where we'll use CAD ( Cardboard Aided Design ). We'll start doing, some more simulations, with our cardboard chassis and pretend drivetrain, to narrow down the options. We'll also determine what we want our mechanism to do, using the NEED to and LIKE to lists.
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