
03-01-2011, 23:22
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no bag, vex only, final destination
AKA: Pinecone
 FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
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Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,675
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Re: FIRST Mini Golf
Luckily yours matches my experience pretty well, I'll help out a bit.
QQ - Tough one. I'd take the four platforms and replace the posts with four holes that dump out the base of the platform. The golfers start on one half of the field divided diagonally by the goals, have to guess which goal to aim for, and roll the ball in the holes. Put ramps on the non-output side so the balls can roll up.
Overdrive - There's your Hole 1 - just a loop with banked corners. Instead of an open loop, put a wall between start and the last quadrant.
??? - Much larger three-level mound in the center - hole in the top mound (challenge is getting the ball up but not over, that's why it would have to be much larger). Terrain too.
Lunacy - uhhh you're outta luck here
Hot Shot - The low goal and ball feeds are interesting - I would incorporate those somehow.
Breakaway - I bet you can figure this one out, the game wasn't that much different than mini golf.
Get Over It - see lunacy
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