Quote:
Originally Posted by Robert Cawthon
For example, there is a ball dispenser in the middle of the field. One set of red balls and one set of blue balls. Neither set of balls is released until a red button and a blue button is pushed unless one of them is pushed in autonomous mode, then the both drop. I am sure others will have better ideas, but this is just spur of the moment.
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The FRC version of the Prisoner's Dilemma? I like it.
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The Red button is accessible to the Blue alliance; the Blue button is accessible to the Red alliance. If the Red button is pressed during auto, all Red game pieces are released at the start of teleop. If the Blue button is pressed during auto, all Blue pieces are released at the start of teleop. If both are pressed, all game pieces are instantly released.
Otherwise, the game pieces are inaccessible until 30 seconds after the start of teleop.