Quote:
Originally Posted by Robert Cawthon
Perhaps a reference to coopertition? Your alliance cannot do something till the other alliance has done something? That way the play is linked together.
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I doubt any of you play video games, but there is one that came out quite recently (Legend of Zelda: Spirit Tracks), and parts of the game consist of you controlling 2 to 3 characters, each separated by walls, where you have to have a player do something to open up a passage for another character, and so on.
The point is that it would be completely logical and quite easy to create a game field similar to Breakaway, cut into 3 pieces, but unlike Breakaway, has walls that prevents the robots from moving through each section.
So imagine this: A game split into 3 separate "fields", each with a robot from each alliance in each field. Your robot would have to find a way to get balls over to the next side, or be able to catch the balls coming over and score points with them.
Interesting idea, huh!