Quote:
Originally Posted by SteveGPage
Let's try a different "track" (pun intended).
What if the hint has nothing to do with the game, but refers to the robots instead? In several of the previous seasons, we have had to design the robots, while also keeping in mind what other teams might design. Can I lift, can I be lifted, can I support another, etc. I would not be surprised if we have 3 different configurations (size, height, weight) and have to design the robot within those different and unique specs. So the first part of the design is how you expect to play the game, and how this robot will be a part of an alliance. Maybe, using the train motif - you have to figure out if you are the engine, the cargo car, or the caboose! Your alliance would be severely limited if all three were the same configuration!
Steve
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Thats a very interesting idea, though I believe that was the plan with suspending last year. I've thought long and hard about how suspending could have worked, and came up with an idea, should a similar game mechanic be used this year: Within the first week, many teams get together, and design a common "harness" system in which their robots may interlink, then try to get as many teams as possible to use it.