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Re: Questions to keep people occupied
What do you think the best FRC robot of all time was?
--25's Aim High robot.
I'll even be willing to give a nod to 148's Overdrive bot, Tumbleweed.
When building a robot, how important is it to cater to looking appealing for an alliance (in 2010 terms, a defending robot would rarely get picked, how important is that in your early strategy)
--I would say that having the Team be appealing is better then having an appealing robot. Your robot could shine as gold but if it fails to score points an alliance won't pick you. Make the best robot you can, and sell yourself as a team.
Speaking of early strategy, how rigid does your team make it? Do you require that everyone's ideas conform to it, or is it more lax, and allow innovation
--After week 1 there are very few additions to the design that are allowed unless they are game-changing. Until then, all ideas are welcome, but have to be sifted though by the mentors as "worth doing". (Back 5 years ago when I was a student of the team)
Which is your favorite FRC game?
--Tie between Aim High and Triple Play.
How the hell did 2002 71 legs work?
--Ask them?
On a scale of 1 to 10 how pumped are you for kickoff
--12
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Last edited by Tetraman : 06-01-2011 at 00:01.
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