Quote:
Originally Posted by Cyberphil
After reading the manual and finding out that defense is futile in qualification matches I was even more excited!
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Where are you getting this from? Section 5.3.3 states that seeding will be based on Qualification Score, which has returned to its previous state of 2 points per win, 1 per tie, 0 per loss. So there's still the incentive to win your qualification matches, and therefore an incentive to play defense.
As for my opinion of the game, I really like it. I am excited to see the different ways teams climb the tower with the minibot. I think teams that dominated in 2007 will be at an advantage, but they are also susceptible to new teams using the old tried and true ways of scoring tubes.
I think that the endgame is insanely important. If your alliance gets the first two minibots, that's 50 points, so the other alliance can only get 25. Those 25 points are going to be almost impossible to make up using tubes alone.
Overall I'm very excited for this year's game.