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Unread 08-01-2011, 23:52
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KrazyCarl92 KrazyCarl92 is offline
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AKA: Carl Springli
FRC #5811 (The BONDS)(EWCP)
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How Many Round Trips Can a Team Make?

Unless a team plans on relying on others dropping game pieces, it will be necessary to go all the way across the field to get pieces from the HPs and then go all the way back over to score them at the alliance wall. So how many times do you think teams will be able to go back and forth to complete a round trip during a match???

My guess is 5 in a two minute practice period, but in-game I think 3 would be most realistic and 4 would be and good match.

My reason being about 10 fps on average so about 6 seconds for going across the field each way(12).

Then it will never be a straight shot b/c you go from center to corner and back. So I estimate an extra 5 seconds total (5).

Then a team must retrieve the game pieces and probably possess them somehow, 3 seconds a rough average, maybe 1 for those elite teams (3)?

Then teams must also place the pieces which I could see the elite teams doing in 2 seconds, but the average being about 7, but the extra time can be built into other teams trying to pin the elite teams (7).

12 + 5 + 3 + 7 = 27 seconds for a trip...

which works out to 4 remainder 12 seconds left. So if we consider an elite team and they have a great match, I'd say 4 and then time for Minibot action (if that is their strategy). Although I think most teams will land in either 3 trips in a good match, 2 in a poor/well defended match, and many may find themselves making tradeoffs to either complete a logo or go for the minibot at the very end.

Of course, this time-task analysis is all considering that other teams aren't conveniently dropping tubes, but it can reveal a lot about what an individual robot can realistically accomplish on its own in a single teleop. Or maybe that a viable strategy is to have one robot shuttle/ferry pieces from the feeder to the alliance zone to facilitate "hangers".
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