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Unread 10-01-2011, 13:11
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Re: Addressing the scoring pegs

Quote:
Originally Posted by SteveGPage View Post
So, while I understand some ways will be less ambiguous than others, an easily learned, shorthand language, needs to be developed that becomes the standard across all teams - since I don't want to learn multiple languages!
If think you've got this nailed. In line with that sentiment, I really don't think trying to invent an entirely new, no matter how streamlined and unambiguous is the way to go. When I'm in that box, I'd rather have something that everyone knows even if it's a bit less streamlined than something that would work really really well if everyone would just learn it. Thus, my goal here is more to guess what most teams will do naturally than to come up with something clever. I'm willing to bet that'll be numbered or lettered columns and some sort of high/mid/low rows with game pieces identified by color (simply because "circle" is a longer word than "white").

In 2007 (at least where I played), syntax really wasn't important. I doubt I'd notice the difference between "F Top! --uh, Red!" and "Red to Top F" with my drivers screaming at me, human player waving around like crazy for my attention, and alliance partner trying to disentangle their claw from our minibot deployer.
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