Quote:
Originally Posted by Grim Tuesday
In our strategy meeting yesterday, our team voted it to nearly last. Essentially, if we make a grabber that can pick up off the floor, great, but if we cant, then thats just too bad.
My personal opinion is that picking up off the floor will be incredibly important: Just look at 2007, when did you ever see a robot go all the way to slot to pick up a ring. Maybe it had something to do with the orientation of the slot, but regardless, it will be important this year, especially for stealing the enemy's pieces that their human players throw. Maybe I can sell the team on that 
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Generally, that kind of attitude towards a design feature means it never gets done. Not saying it's a wrong choice to abandon floor loading, just commenting on the design process.