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Re: Mini Bot - displeasure
I really do not like the adjustment of the Minibot rules in Team Update #1. Honestly, just when I thought FIRST had finally created an FRC game without any near universally-hated rules, they went ahead and made one in TM 1.
We were an early adopter of the FIRST Vex Challenge, and subsequently bought a lot of Vex parts. When FIRST pulled the rug out from underneath us and switched from Vex to Tetrix, we stayed with our investment and stopped competing in the then renamed FTC and started doing VRC. There was no reason to drop our large-investment in Vex to stick with the FIRST brand name. If FIRST hadn't dropped Vex, our team would definitely still be involved with FVC/FTC, and I'm sure they wouldn't be having any issues trying to grow the program.
We were planning on using a stored-energy (via surgical tubing) Minibot launcher to avoid having to buy any FTC parts other than those we got from FIRST Choice. We even started prototyping ideas, and our first prototype showed much promise with times faster than the theoretical minimum time for ascent powered by FTC motors. Then TM #1 ruins all of that, and forces a large unplanned expense onto our build season (We have the budget to absorb it, but are still irate we're being coerced to buy something that otherwise is not needed for our goals of inspiring students).
And as a result of this update forcing all Minibots to be propelled exactly the same (good bye innovative ideas and inspiration, hello clone bots), I expect ~90% of Minibot teams to reach the trigger within 0.25 sec of each other. Now the Minibot bonuses will literally be decided each match by statistical luck more than anything else.
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