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Unread 11-01-2011, 23:09
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AKA: Patrick Freivald
FRC #1551 (The Grapes of Wrath)
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Re: Bumper In-play Rules

Consider refining your design so that during most of the game play your bumper will be the first thing to contact other robots. This will spare them, you, and the refs some grief.

It's not that hard to come up with a design that gets around the problem of having to pick things up from over a bumper.
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Patrick Freivald -- Mentor
Team 1551
"The Grapes of Wrath"
Bausch & Lomb, PTC Corporation, and Naples High School

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