
12-01-2011, 12:50
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Professor of Thinkology, ThD
AKA: @taylorstem
 FRC #3487 (EarthQuakers)
Team Role: Teacher
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Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,571
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Re: Team Update #1
Quote:
Originally Posted by Chris is me
The difference is that with hanging, there are a multitude of different designs and options. Between looking cool, going up fast, elevating past the buzzer, and otherwise, there is a lot of variety that is exciting to watch.
This game, the laws of physics pretty much dictate a maximum speed and there's maybe one or two ways to reach that speed - so it becomes a "race" in who deployed right at the 10.0 mark, or who got a lucky battery charge, rather than an actual demonstration of which team had a better engineered mini bot.
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There is quite a bit of engineering and design work involved in objectively reaching that 10.0 mark that should not be tossed aside.
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Hi!
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