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Originally Posted by Joe Ross
Have you looked at the autonomous vi in the framework with game specific code?
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Talking to me? No sir, I have not looked at anything 2011 programming related. Even with the last year's library, it would not be hard to make a basic line tracking software utilizing the camera. The NI vision library is very comprehensive, it has everything from edge detection to object and motion detection. They make it very easy for programmers to just get up and get going.
Quote:
Originally Posted by Charlie675
How do you follow the line with the camera? That sounds pretty awesome. You would probably have to go slow though because the camera's refresh rate is terrible.
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I would have to disagree with you on that. If done correctly, the camera would be significantly faster than the line tracking hardware. The line trackers only see a "pixel" compared to the camera's capabilities. Using trigonometric functions and may be some probability, it would be easy to navigate over the line. The lines are not gonna go anywhere, the software can make decisions ahead of time.