Re: Here's the problem with the minibot
I like the idea that Stephen proposed about a flat rate challenge. You made it, you get the points. Last year, you hang, you get the points. Two years ago, scoring a supercell is 15 points no matter when you scored it. Three years ago the big ball on the overpass score the bonus points no matter when you scored it. I don't think it is any less exciting. It eliminates all the problems with deploying too early, crossing the plane etc.
For those who have been around longer, were there a game in past years with end game that gives more points to the alliance that did it first?
It seems to go against FIRST values. We should celebrate when a robot can do a certain task. We don't build battlebots. We don't try to beat the other guy directly. We should try to use the robot we designed to score as many points as possible and use strategy as an alliance to win.